with (obj_card_game_card) instance_destroy(); with (obj_card_game_card) instance_destroy(); if (cardg_failure == true) { obj_npc_cardguy.card_game_result = 0; } else { var time_in_seconds = floor(cardg_timer / 30); if (time_in_seconds < cardg_time_gold) obj_npc_cardguy.card_game_result = 3; else if (time_in_seconds < cardg_time_silver) obj_npc_cardguy.card_game_result = 2; else obj_npc_cardguy.card_game_result = 1; global.player_gold += round(cardg_g_gained); } audio_sound_gain(mus_card_game, 1, 500);