if live_call() return global.live_result; if (scene == 34 && (!is_charged)) { draw_set_circle_precision(8) var dir_offset = 180 * charge_percentage var distance = 25 * charge_percentage var circle_alpha = 0.8 - charge_percentage var custom_col = make_color_rgb(255, 255, (255 - 255 * charge_percentage)) draw_set_color(custom_col) draw_set_alpha(circle_alpha) for (var i = 0; i < 360; i += 90) { var xx = obj_player_npc.x + (lengthdir_x(distance, (i + dir_offset))) var yy = obj_player_npc.y - 25 + (lengthdir_y(distance, (i + dir_offset))) draw_circle(xx, yy, 6, false) } draw_set_alpha(1) draw_set_circle_precision(24) }