if (live_call()) return global.live_result; if (scene == 34 && !is_charged) { draw_set_circle_precision(8); var dir_offset = 180 * charge_percentage; var distance = 25 * charge_percentage; var circle_alpha = 0.8 - charge_percentage; var custom_col = make_color_rgb(255, 255, 255 - (255 * charge_percentage)); draw_set_color(custom_col); draw_set_alpha(circle_alpha); for (var i = 0; i < 360; i += 90) { var xx = obj_player_npc.x + lengthdir_x(distance, i + dir_offset); var yy = (obj_player_npc.y - 25) + lengthdir_y(distance, i + dir_offset); draw_circle(xx, yy, 6, false); } draw_set_alpha(1); draw_set_circle_precision(24); }