if (live_call()) return global.live_result; damage_number = scr_determine_damage_number_enemy("ceroba", "void", "void"); var battle_box = 3154; image_alpha = 0; scene = 0; cutscene_timer = 0; bullet_spawn_direction = irandom_range(0, 360); bullet_spawn_direction_inc = 30; fireball_count = 5; if (global.hotland_flag[2] == 2) fireball_count = 6; if (global.hotland_flag[2] == 3) fireball_count = 7; fireball_list = ds_list_create(); bullet_hit_points = 3; bullet_hit_draw_timer = 0; bullet_destroy_self = false; if (x < battle_box.x) x_target = battle_box.bbox_right + 50; else x_target = battle_box.bbox_left - 50; hspeed_target = sign(battle_box.x - x) * 3; if (global.hotland_flag[2] == 3) hspeed_target = sign(battle_box.x - x) * 4; fade_out = false;