if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("ceroba", "void", "void") var battle_box = obj_dialogue_box_battle_transformation_any image_alpha = 0 scene = 0 cutscene_timer = 0 bullet_spawn_direction = irandom_range(0, 360) bullet_spawn_direction_inc = 30 fireball_count = 5 if (global.hotland_flag[2] == 2) fireball_count = 6 if (global.hotland_flag[2] == 3) fireball_count = 7 fireball_list = ds_list_create() bullet_hit_points = 3 bullet_hit_draw_timer = 0 bullet_destroy_self = false if (x < battle_box.x) x_target = battle_box.bbox_right + 50 else x_target = battle_box.bbox_left - 50 hspeed_target = (sign(battle_box.x - x)) * 3 if (global.hotland_flag[2] == 3) hspeed_target = (sign(battle_box.x - x)) * 4 fade_out = false