if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("ceroba", "void", "void") image_alpha = 0 scene = 0 cutscene_timer = 0 fireball_array[0] = 0 fireball_dir[0] = 0 fireball_current = 0 dir_offset = 0 multiplier = 0 x_target = 0 y_target = 0 spin_speed = 0 spin_speed_max = 5 move_speed = 0 switch global.hotland_flag[2] { case 2: move_speed_max = 8 break case 3: move_speed_max = 9 break } attack_count = 3 bullet_hit_points = 2 bullet_hit_draw_timer = 0 bullet_destroy_self = false