if live_call() return global.live_result; no_loop_create_clouds = false can_talk_no_loop = false blend_color = 16777215 blend_color_current = 16777215 damage_disjoint_count = 0 damage_disjoint_x = 0 damage_disjoint_timer = 2 damage_disjoint_timer_max = 2 no_loop_damage_disjoint_count = false starting_point_x = x starting_point_y = y disjoint_offset = 0 if (!instance_exists(obj_ceroba_cape_1)) instance_create_depth((x - 8), (y - 178), (depth - 2), obj_ceroba_cape_1) if (!instance_exists(obj_ceroba_cape_2)) instance_create_depth((x - 30), (y - 190), (depth + 3), obj_ceroba_cape_2) if (!instance_exists(obj_ceroba_hair)) instance_create_depth((x + 2), (y - 45), (depth + 4), obj_ceroba_hair) if (!instance_exists(obj_ceroba_legs)) instance_create_depth((x - 42), (y - 174), (depth + 1), obj_ceroba_legs) if (!instance_exists(obj_ceroba_phase_2_staff)) instance_create_depth((x - 42), (y - 174), (depth + 2), obj_ceroba_phase_2_staff) if (!instance_exists(obj_ceroba_phase_2_head)) instance_create_depth((x - 94), (y - 256), depth, obj_ceroba_phase_2_head) if (!instance_exists(obj_ceroba_sideburn_left)) instance_create_depth((x - 1), (y - 208), (depth - 1), obj_ceroba_sideburn_left) if (!instance_exists(obj_ceroba_sideburn_right)) instance_create_depth((x + 0), (y - 208), (depth - 1), obj_ceroba_sideburn_right) anim_loop_time = room_speed * 3 anim_stretch_current = 1 anim_stretch_max = 1.1 anim_stage = 1 anim_inc_multiplier = 2 anim_inc_multiplier_max = 2 anim_cape_1_offset = y - obj_ceroba_cape_1.y anim_cape_2_offset = y - obj_ceroba_cape_2.y anim_hair_offset = y - obj_ceroba_hair.y anim_legs_offset = y - obj_ceroba_legs.y anim_staff_offset = y - obj_ceroba_phase_2_staff.y anim_head_offset = y - obj_ceroba_phase_2_head.y anim_sideburnl_offset = obj_ceroba_sideburn_left.y anim_sideburnr_offset = obj_ceroba_sideburn_right.y