if live_call() return global.live_result; switch sprite_index { case spr_ceroba_p2_1: break case 3485: obj_ceroba_transformation_mask.image_alpha = 1 sprite_index = -4 break case 986: image_speed = 1 sprite_index = spr_ceroba_p2_knocked_down_loop obj_ceroba_transformation_mask.mask_is_vulnerable = true break case 2823: instance_create_depth(obj_ceroba_phase_2_shield.x, obj_ceroba_phase_2_shield.y, -9999, obj_ceroba_phase_2_shield_reappear) break case 3106: case 1799: case 2784: image_speed = 0 image_index = image_number - 1 break case 2288: sprite_index = spr_ceroba_p2_block_3 image_index = 0 image_speed = 1 break case 3115: image_index = 0 sprite_index = spr_ceroba_p2_get_up_3 break case 2917: instance_create_depth(obj_ceroba_phase_2_shield.x, obj_ceroba_phase_2_shield.y, -9999, obj_ceroba_phase_2_shield_reappear) break case 1280: image_index = 0 sprite_index = spr_ceroba_p2_special_attack_2 break case 2606: image_index = 1 image_xscale *= -1 with (obj_battle_enemy_attack_ceroba_phase_2_special_attack_spawner) { bullet_attack_count -= 1 if (bullet_attack_count <= 0 && image_xscale == 1) { sequence_layer_enabled = true other.sprite_index = spr_ceroba_p2_special_attack other.image_index = 0 event_user(0) } } break case 2774: case 2798: case 3390: case 3560: case 399: case 3514: break default: sprite_index = -4 break }