image_alpha = 0 image_speed = 0 image_index = image_number - 1 alarm[0] = 1 if (!audio_is_playing(snd_monster_damage_death)) audio_play_sound(snd_monster_damage_death, 20, 0) var red_tint = make_colour_rgb(215, 166, 166) image_blend = red_tint