if live_call() return global.live_result; attach_points = [[2, -145]] image_speed = 0 animation_end = false shader = sh_windy texture = sprite_get_texture(spr_background_enemy_battle_guardener_wind, 0) u_texture = shader_get_sampler_index(shader, "distort_texture") u_time = shader_get_uniform(shader, "time") u_str = shader_get_uniform(shader, "str") u_uvs = shader_get_uniform(shader, "uvs") str = 0.007 uvs = sprite_get_uvs(sprite_index, 0)