event_inherited() up_sprite = 67 right_sprite = 68 down_sprite = 66 left_sprite = 69 up_sprite_idle = 61 right_sprite_idle = 65 down_sprite_idle = 60 left_sprite_idle = 63 action_sprite = false scene = 0 x_dest[0] = x y_dest[0] = y actor_speed = 3 axis_override = "nothing" end_direction = "left" walk_collider = -4 npc_voice_sfx = 108 scr_load_palette_shader(0) palette_index = 0