if (live_call()) return global.live_result; if (!fade_out) { if (image_alpha < 1) image_alpha += 0.1; else if (!alarm[0]) alarm[0] = 30; } else if (image_alpha > 0) { image_alpha -= 0.1; } else { instance_destroy(); } scr_enemy_attack_bullet_hit(); if (bullet_destroy_self) { instance_destroy(); instance_create_depth(x, y, depth, obj_ceroba_attack_fire_mask_destroy_large); } image_xscale = lerp(image_xscale, 1, 0.15); image_yscale = image_xscale;