if live_call() return global.live_result; if (!fade_out) { if (image_alpha < 1) image_alpha += 0.1 else if (!alarm[0]) alarm[0] = 30 } else if (image_alpha > 0) image_alpha -= 0.1 else instance_destroy() scr_enemy_attack_bullet_hit() if bullet_destroy_self { instance_destroy() instance_create_depth(x, y, depth, obj_ceroba_attack_fire_mask_destroy_large) } image_xscale = lerp(image_xscale, 1, 0.15) image_yscale = image_xscale