if live_call() return global.live_result; var bullet_spawn_timer = 30 var bullet_speed = 3 bullet_spawn_direction = 0 if (x > 320) bullet_spawn_direction = 180 var fireball = instance_create_depth(x, y, (depth + 1), obj_ceroba_attack_fireball) fireball.direction = bullet_spawn_direction fireball.speed = bullet_speed image_xscale = 1.5 image_yscale = 1.5 alarm[0] = bullet_spawn_timer