if (bullet_hit_draw_timer > 0) shader_set(sh_flash) draw_sprite_ext(spr_ceroba_shield_opaque_bg, 0, x, y, image_xscale, image_yscale, 0, c_white, image_alpha) draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, image_alpha) shader_reset()