scene = 0 cutscene_timer = 0 var wdirection = choose(-1, 1) var ribbon_1 = instance_create_depth((x - 40), (y + 15), (depth + 1), obj_verlet_rope_generator) ribbon_1.wind_direction = wdirection var ribbon_2 = instance_create_depth((x + 40), (y + 15), (depth + 1), obj_verlet_rope_generator) ribbon_2.wind_direction = wdirection bullet_hit_points = 16 bullet_hit_draw_timer = 0 bullet_destroy_self = false image_xscale = 2 image_yscale = 2 image_alpha = 0