if live_call() return global.live_result; attach_points = [[-400, -400], [148, 114], [149, 110], [149, 106], [148, 140], [147, 146], [147, 150], [147, 146], [147, 150], [147, 150], [147, 146], [147, 150], [147, 150], [147, 146], [147, 150], [147, 150], [147, 146], [147, 150], [-400, -400], [-400, -400], [-400, -400], [-400, -400], [-400, -400], [145, 86], [145, 86], [145, 86], [145, 86], [145, 86], [145, 84], [145, 84], [145, 82]] bullet_hit_draw_timer = 0 mask_is_vulnerable = false mask_flash_multiplier = 0 mask_hit_points = 7 mask_hit_points_max = 7 if (global.hotland_flag[2] == 1) { sprite_index = spr_ceroba_transformation_p1_mask_start image_index = image_number - 1 image_speed = 0 } if (global.hotland_flag[2] == 2) sprite_index = spr_ceroba_mask_2_gray if (global.hotland_flag[2] == 3) sprite_index = spr_ceroba_mask_3 mask_ps = part_system_create() part_system_depth(mask_ps, (depth - 1)) mask_pt_effect_1 = part_type_create() part_type_shape(mask_pt_effect_1, 0) part_type_size(mask_pt_effect_1, 1, 1, 0, 0) part_type_scale(mask_pt_effect_1, 3, 3) part_type_orientation(mask_pt_effect_1, 0, 359, 0, 0, 0) part_type_color3(mask_pt_effect_1, 16777215, 16777215, 16777215) part_type_alpha3(mask_pt_effect_1, 1, 1, 0) part_type_blend(mask_pt_effect_1, 0) part_type_life(mask_pt_effect_1, 15, 15) part_type_speed(mask_pt_effect_1, 8, 8, 0, 0) part_type_direction(mask_pt_effect_1, 70, 110, 0, 0) part_type_gravity(mask_pt_effect_1, 1, 270) mask_pe_effect_1 = part_emitter_create(mask_ps)