scene = 0 cutscene_timer = 0 if global.geno_complete[3] { instance_create(x, y, obj_chem_01_cutscene_geno) instance_destroy() return; } if (global.sworks_flag[26] >= 1) instance_destroy() if (global.sworks_flag[26] >= 2) { instance_destroy(105301) instance_destroy(105300) layer_set_visible("door_visible", false) }