scene = 0 cutscene_timer = 0 if (global.sworks_flag[26] >= 2) { instance_destroy(105301) instance_destroy(105300) layer_set_visible("door_visible", false) instance_destroy() return; } instance_create_depth(120, 140, 0, obj_axis_npc) obj_axis_npc.npc_direction = "up"