scene = 0 cutscene_timer = 0 with (obj_chem_05_door) event_perform(ev_create, 0) if (global.sworks_flag[25] >= true) { instance_destroy() return; } if (global.sworks_flag[25] == 0) { audio_play_sound(snd_elevator_door_shut, 1, 0) global.sworks_flag[25] = 0.5 }