if live_call() return global.live_result; scr_audio_fade_out(obj_radio.current_song, 500) draw_alpha = 0 puzzle_draw_guide = true puzzle_layer[0] = layer_tilemap_get_id("puzzle_1") puzzle_layer[1] = layer_tilemap_get_id("puzzle_2") puzzle_layer[2] = layer_tilemap_get_id("puzzle_3") puzzle_goal[0] = [249, 150] puzzle_goal[1] = [249, 150] puzzle_goal[2] = [68, 168] puzzle_start[0] = [72, 65, 270] puzzle_start[1] = [70, 165, 0] puzzle_start[2] = [160, 170, 90] draw_puzzle_layer = false puzzle_start_noloop = false puzzle_level_current = 0 puzzle_game_over = false puzzle_game_victory = false puzzle_speed_last = 0 pseudo_random_number = 50 pseudo_random_number_max = 90 fade_out = false countdown_current = 4 event_user(0) alarm[1] = -1 alarm[3] = room_speed * 10 puzzle_surf = surface_create(480, 320) puzzle_alpha = 0.5 screenshake_enabled = false x_offset = 0 y_offset = 0 offset_max = 3 puzzle_music = 0