event_inherited() up_sprite = 910 right_sprite = 910 down_sprite = 910 left_sprite = 910 up_sprite_idle = 61 right_sprite_idle = 910 down_sprite_idle = 910 left_sprite_idle = 910 action_sprite = false scene = 0 x_dest[0] = x y_dest[0] = y actor_speed = 3 axis_override = "nothing" end_direction = "down" walk_collider = -4 npc_direction = "down" npc_voice_sfx = 626