if (global.dunes_flag[0] == 1) { instance_destroy() return; } image_speed = 0 timer = 90 scr_cutscene_start() global.current_hp_self = 1 obj_pl.direction = 270 obj_pl.image_alpha = 0 obj_pl.x = x obj_pl.y = y obj_pl.palette_index = 1 obj_pl.shader_on = true scr_load_palette_shader(1) palette_index = 1 shader_on = true if (global.route == 3) sprite_index = spr_dunes01_getup_geno