if live_call() return global.live_result; var robot_item_x_player = obj_pl.x var robot_item_y_player = obj_pl.y - 9 - (sprite_height - sprite_yoffset) if (robot_item_is_carried && (!robot_item_is_jumping)) { x = robot_item_x_player y = robot_item_y_player depth = -9999 var pl_image_index = floor(obj_pl.image_index) if (obj_pl.direction == 0 || obj_pl.direction == 180) { if (pl_image_index == 1) y += 1 } else if (pl_image_index == 1 || pl_image_index == 3) y -= 1 }