switch (scene) { case 1: cutscene_sfx_play(316, 1); break; case 2: cutscene_wait(0.5); break; case 3: cutscene_sfx_play(317, 1); break; case 4: cutscene_wait(0.5); break; case 5: footstep_counter -= 1; if (footstep_counter <= 0) cutscene_advance(); else cutscene_advance(1); break; case 6: cutscene_wait(1); break; case 7: cutscene_sfx_play(320, 1); break; case 8: cutscene_wait(0.5); break; case 9: instance_destroy(global.party_member); if (global.route == 2) { instance_create(320, 120, obj_ceroba_npc); obj_ceroba_npc.npc_direction = "left"; } obj_pl.x = 290; obj_pl.y = 120; obj_pl.direction = 0; cutscene_advance(); break; case 10: if (draw_alpha > 0) { draw_alpha -= 0.05; } else if (global.route == 2) { cutscene_advance(); } else { scr_radio_restart(); cutscene_end(); global.sworks_flag[3] = 3; } break; case 11: cutscene_dialogue(); with (msg) { talker[0] = 1161; message[0] = "* Can't say that was fun."; message[1] = "* Let's be extra cautious# from now on, okay?"; prt[0] = 382; prt[1] = 394; } break; case 12: global.sworks_flag[3] = 3; with (instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y, global.party_member)) { sprite_index = left_sprite_idle; npc_reset = true; } instance_destroy(obj_ceroba_npc); scr_radio_restart(); cutscene_end(); break; }