switch scene { case 1: cutscene_sfx_play(snd_footstep1, 1) break case 2: cutscene_wait(0.5) break case 3: cutscene_sfx_play(snd_footstep2, 1) break case 4: cutscene_wait(0.5) break case 5: footstep_counter -= 1 if (footstep_counter <= 0) cutscene_advance() else cutscene_advance(1) break case 6: cutscene_wait(1) break case 7: cutscene_sfx_play(snd_steamworks_13_vent, 1) break case 8: cutscene_wait(0.5) break case 9: instance_destroy(global.party_member) if (global.route == 2) { instance_create(320, 120, obj_ceroba_npc) obj_ceroba_npc.npc_direction = "left" } obj_pl.x = 290 obj_pl.y = 120 obj_pl.direction = 0 cutscene_advance() break case 10: if (draw_alpha > 0) draw_alpha -= 0.05 else if (global.route == 2) cutscene_advance() else { scr_radio_restart() cutscene_end() global.sworks_flag[3] = 3 } break case 11: cutscene_dialogue() with (msg) { talker[0] = 1161 message[0] = "* Can't say that was fun." message[1] = "* Let's be extra cautious# from now on, okay?" prt[0] = 382 prt[1] = 394 } break case 12: global.sworks_flag[3] = 3 with (instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y, global.party_member)) { sprite_index = left_sprite_idle npc_reset = true } instance_destroy(obj_ceroba_npc) scr_radio_restart() cutscene_end() break }