event_inherited() if interact { scr_text() is_talking = 1 if (global.snowdin_flag[11] == 1) { with (msg) { portrait = false sndfnt = 99 message[0] = "* Strange." message[1] = "* That wasn't a handsome bridge# last I looked." message[2] = "* Was it always that way?" message[3] = "* ..." message[4] = "* Where am I?" } } else { switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 message[0] = "* Royal Guards. Thinking they're# all special." message[1] = "* They don't have screening# processes like they used to." message[2] = "* How do they interview these# bozos?" message[3] = "* \"Do you want to be a member of# the Royal Guard? Yes?\"" message[4] = "* \"Here's a uniform, you start# Monday.\"" message[5] = "* Just look at this puzzle! It# was a perfectly nice bridge# once!" message[6] = "* I remember what it looked like# as a bridge." message[7] = "* I would have called it a pretty# handsome bridge." message[8] = "* Now, you can say homemade is# \"charming\" or whatever," message[9] = "* But you can't call it handsome.# No way, no way." } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* You can't just hire anyone for# a position like this." message[1] = "* What do they do? Advertise for# free Royal Guard posts in the# mail?" message[2] = "* Despicable." } break } } }