if (live_call()) return global.live_result; sprite_index = asset_get_index("spr_size_crayon_" + string(obj_crayon_minigame.crayon_selected)); image_alpha = obj_crayon_minigame.draw_alpha; switch (obj_crayon_minigame.brush_size_current) { case obj_crayon_minigame.brush_size_large: image_angle = lerp(image_angle, 180, 0.25); break; default: image_angle = lerp(image_angle, 0, 0.25); break; }