starting_point_x = x starting_point_y = y draw_position_x = starting_point_x draw_position_y = starting_point_y advance_x_hand = x advance_y_hand = y damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false no_loop_create_clouds = false transformed = false transformed_speed = -6 transformed_rotation_speed = 10 sign_modifier = -1 time_elapsed = 10 time_max = 19 time_increase = 1 max_rise = 10 sign_modifier_angle = 1 time_elapsed_angle = 0 time_max_angle = time_max * 2 time_increase_angle = time_increase max_rise_angle = 10 sign_modifier_advance_hand = sign_modifier time_elapsed_advance_hand = time_elapsed time_elapsed_advance_increase_hand = 10 sign_modifier_advance_back = sign_modifier time_elapsed_advance_back = time_elapsed time_elapsed_advance_increase_back = 8 mode = 1 enemy_hurt_noise = 20 enemy_hurt_pitch = 1.5