starting_point_x = x; starting_point_y = y; draw_position_x = starting_point_x; draw_position_y = starting_point_y; advance_x_hand = x; advance_y_hand = y; damage_disjoint_x = 0; damage_disjoint_y = 0; damage_disjoint_count = 0; no_loop_damage_disjoint_count = false; no_loop_create_clouds = false; transformed = false; transformed_speed = -6; transformed_rotation_speed = 10; sign_modifier = -1; time_elapsed = 10; time_max = 19; time_increase = 1; max_rise = 10; sign_modifier_angle = 1; time_elapsed_angle = 0; time_max_angle = time_max * 2; time_increase_angle = time_increase; max_rise_angle = 10; sign_modifier_advance_hand = sign_modifier; time_elapsed_advance_hand = time_elapsed; time_elapsed_advance_increase_hand = 10; sign_modifier_advance_back = sign_modifier; time_elapsed_advance_back = time_elapsed; time_elapsed_advance_increase_back = 8; mode = 1; enemy_hurt_noise = 20; enemy_hurt_pitch = 1.5;