if (transformed == false) { var enemy_count = global.enemy_count; var enemy_dead = global.enemy_dead; var enemy_spared = global.enemy_spared; if (enemy_dead == false && enemy_spared == false) image_alpha = global.image_alpha_enemy_attacking; if (enemy_dead == true) { x = starting_point_x; y = starting_point_y - max_rise; image_angle = 0; instance_create(starting_point_x, starting_point_y - max_rise, obj_crispy_scroll_dead); instance_destroy(); exit; image_alpha = 0.5; } else if (enemy_spared == true) { sprite_index = spr_crispy_scroll_spared; x = starting_point_x; y = starting_point_y - max_rise; image_angle = 0; image_alpha = 0.5; if (no_loop_create_clouds == false) { for (i = 0; i <= 11; i += 1) instance_create(x, y, obj_spare_cloud); } no_loop_create_clouds = true; } if (damage_disjoint_count > 0) { damage_disjoint_count -= 1; } else if (enemy_dead == false && enemy_spared == false) { if (global.enemy_low_hp == true && global.current_hp_enemy < global.max_hp_enemy) sprite_index = spr_crispy_scroll_head_critical; else sprite_index = spr_crispy_scroll_head; } if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) { image_angle = 0; time_elapsed = 10; sign_modifier = -1; time_elapsed_angle = 0; sign_modifier_angle = 1; damage_disjoint_count = 12; no_loop_damage_disjoint_count = true; audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch); } else if (!instance_exists(obj_text_damage_count)) { no_loop_damage_disjoint_count = false; } if (damage_disjoint_count == 12) damage_disjoint_x = -50; else if (damage_disjoint_count == 10) damage_disjoint_x = 50; else if (damage_disjoint_count == 8) damage_disjoint_x = -20; else if (damage_disjoint_count == 6) damage_disjoint_x = 20; else if (damage_disjoint_count == 4) damage_disjoint_x = -10; else if (damage_disjoint_count == 2) damage_disjoint_x = 10; else if (damage_disjoint_count == 0) damage_disjoint_x = 0; if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) { sprite_index = spr_crispy_scroll_dead; image_angle = 0; } x = draw_position_x + damage_disjoint_x; y = draw_position_y + damage_disjoint_y; image_angle = 0; if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false) { if (instance_exists(obj_quote_battle_crispy_scroll_a) && (global.last_action_selected == "Action 1 Message 0" || global.last_action_selected == "Action 2 Message 1")) { if (enemy_count == 3) { if ((global.enemy_dead_2 + global.enemy_spared_2 + global.enemy_dead_3 + global.enemy_spared_3) >= 2) mode = 2; else mode = 1; } else if (enemy_count == 2) { if ((global.enemy_dead_2 + global.enemy_spared_2) >= 1) mode = 2; else mode = 1; } else { mode = 2; } } else { mode = 1; } for (i = 1; i <= mode; i += 1) { sign_modifier_advance_back = sign_modifier; time_elapsed_advance_back = time_elapsed + time_elapsed_advance_increase_back; if (time_elapsed_advance_back >= time_max) { time_elapsed_advance_back -= time_max; sign_modifier_advance_back = -sign_modifier_advance_back; } game_maker_cannot_do_math = power((time_elapsed_advance_back / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); animation_disjoint_advance = sign_modifier_advance_back * (max_rise - round(game_maker_cannot_do_math)); advance_y_back = draw_position_y + animation_disjoint_advance; sign_modifier_advance_hand = sign_modifier; time_elapsed_advance_hand = time_elapsed + time_elapsed_advance_increase_hand; if (time_elapsed_advance_hand >= time_max) { time_elapsed_advance_hand -= time_max; sign_modifier_advance_hand = -sign_modifier_advance_hand; } game_maker_cannot_do_math = power((time_elapsed_advance_hand / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); animation_disjoint_advance = sign_modifier_advance_hand * (max_rise - round(game_maker_cannot_do_math)); advance_y_hand = draw_position_y + animation_disjoint_advance; game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); time_elapsed += time_increase; if (time_elapsed >= time_max) { time_elapsed = 0; sign_modifier = -sign_modifier; } y = draw_position_y + animation_disjoint_y; if (sprite_index == spr_crispy_scroll_head) { game_maker_cannot_do_math = power((time_elapsed_angle / ((time_max_angle / 2) * (1 / sqrt(max_rise_angle)))) - sqrt(max_rise_angle), 2); animation_disjoint_angle = sign_modifier_angle * (max_rise_angle - round(game_maker_cannot_do_math)); time_elapsed_angle += time_increase_angle; if (time_elapsed_angle >= time_max_angle) { time_elapsed_angle = 0; sign_modifier_angle = -sign_modifier_angle; } image_angle = animation_disjoint_angle; } else { image_angle = 0; } } } else { y = starting_point_y - max_rise; } }