var actor_starlo = 1169; switch (scene) { case 0: cutscene_wait(3); break; case 1: cutscene_npc_direction(actor_starlo, "down"); break; case 2: cutscene_npc_walk_relative(actor_starlo, 0, 40, 1, "y", "down"); break; case 3: cutscene_battle_initiate("shufflers", true, true); break; }