var actor_starlo = obj_starlo_npc switch scene { case 0: cutscene_wait(3) break case 1: cutscene_npc_direction(actor_starlo, "down") break case 2: cutscene_npc_walk_relative(actor_starlo, 0, 40, 1, "y", "down") break case 3: cutscene_battle_initiate("shufflers", true, true) break }