switch scene { case 0: scr_cutscene_start() cutscene_advance() break case 1: cutscene_npc_walk_relative(1166, 40, 0, 0.5, "x", "left") break case 2: cutscene_dialogue() with (msg) { talker[0] = 1166 message[0] = "* OH, HEY." prt[0] = 473 } break case 3: cutscene_npc_walk_relative(1166, 10, 0, 0.5, "x", "left") break case 4: cutscene_dialogue() with (msg) { talker[0] = 1166 message[0] = "* WAIT." prt[0] = 473 } break case 5: cutscene_npc_direction(obj_axis_npc, "left") break case 6: cutscene_wait(1) break case 7: cutscene_dialogue() with (msg) { talker[0] = 1166 message[0] = "* WAIT, HOW." message[1] = "* GO BACK TO YOUR ROOM." prt[0] = 473 prt[1] = 473 } break case 8: cutscene_npc_walk(1166, (obj_pl.x + 20), obj_axis_npc.y, 3, "x", "left") break case 9: cutscene_change_room(172, 160, 290, 0.05) break }