if (global.sworks_flag[29] == 2) { var pellets = instance_create_depth(370, 124, 0, obj_steamworks_34_pellets) pellets.image_index = pellets.image_number - 1 } if (global.sworks_flag[29] >= 2 || global.route == 2 || global.route == 3 || global.sworks_flag[31] > 0) { instance_destroy() return; } scene = 0 cutscene_timer = 0