script_execute(gml_Script_scr_depth, 0, 0, 0, 0, 0) direction = 270 waiter = 1 fadein = false fadeout = false fade_kill = false spritelock = true npc_walking = false going_through_door = false no_loop_autowalk = false no_loop_destination_dalv = false no_loop_sound = false obj_pl.player_mode = "Normal" obj_pl.image_alpha = 1 x = 160 y = 130