event_inherited() up_sprite = 85 right_sprite = 84 down_sprite = 82 left_sprite = 83 up_sprite_idle = 85 right_sprite_idle = 89 down_sprite = 87 left_sprite = 88 action_sprite = false scene = 0 x_dest[0] = x y_dest[0] = y actor_speed = 3 axis_override = "nothing" end_direction = "left" walk_collider = -4 npc_voice_sfx = 434