script_execute(gml_Script_scr_battle_load) script_execute(gml_Script_scr_determine_death_count_yellow) instance_destroy() switch global.battle_enemy_name { case "flowey": room_goto(rm_battle_flowey) break case "flowey2": room_goto(rm_battle_flowey_phase_2) break default: room_goto(rm_battle) break } instance_create(x, y, obj_battle_fade_in_screen)