global.current_room = room_get_name(room) if (global.battle_enemy_name == "flowey" || global.battle_enemy_name == "flowey2") instance_create(global.heart_battle_fighting_x, global.heart_battle_fighting_y, obj_heart_death_screen_flowey) else { instance_create(global.heart_battle_fighting_x, global.heart_battle_fighting_y, obj_heart_death_screen_split) instance_create(111, 33, obj_game_over) }