global.current_room = room_get_name(room); if (global.battle_enemy_name == "flowey" || global.battle_enemy_name == "flowey2") { instance_create(global.heart_battle_fighting_x, global.heart_battle_fighting_y, obj_heart_death_screen_flowey); } else { instance_create(global.heart_battle_fighting_x, global.heart_battle_fighting_y, obj_heart_death_screen_split); instance_create(111, 33, obj_game_over); }