draw_set_font(fnt_crypt_of_tomorrow) draw_set_color(c_void) draw_set_halign(fa_left) draw_set_valign(fa_top) if (global.debug_toggle == true) { draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline("FPS: " + string(fps) + "#FPS REAL:" + string(fps_real))) if (seldepth_main == 0) { indent = "##" option[3] = "[ITEMS]" option[4] = "[EQUIP]" option[5] = "[STATS]" option[6] = "[END FIGHT]" option[7] = "[RESET]" option_count = 7 draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + "SELECT OPTION:")) for (i = selnum_disjoint; i <= option_count; i++) { indent += "#" if (selnum_main == i) draw_set_color(c_select) else draw_set_color(c_void) draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + option[i])) } } else if (seldepth_main == 1) { if (selnum_main == 0) { indent = "##" option[0] = "[RUINS]: " option[1] = "[DARK RUINS]: " option[2] = "[LOWER SNOWDIN]: " option[3] = "[DUNES]: " option_count = 3 draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + "SELECT ROOM:")) for (i = 0; i <= option_count; i++) { indent += "#" if (selnumh_world == i) draw_set_color(c_select) else draw_set_color(c_void) draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + option[i] + room_get_name(world_room[i][selnuml_world[i]]))) } } else if (selnum_main == 1) { indent = "##" option[0] = "[SPECIAL]:" option[1] = "[RUINS]: " option[2] = "[DARK RUINS]: " option[3] = "[LOWER SNOWDIN]: " option[4] = "[DUNES]: " option_count = 4 draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + "SELECT ENEMY:")) for (i = 0; i <= option_count; i++) { indent += "#" if (selnumh_enemy == i) draw_set_color(c_select) else draw_set_color(c_void) draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + option[i] + enemy[i][selnuml_enemy[i]])) } } else if (selnum_main == 2) { indent = "##" option[0] = "[LOWER SNOWDIN]: " option_count = 0 draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + "SELECT SHOP:")) for (i = 0; i <= option_count; i++) { indent += "#" if (selnumh_shop == i) draw_set_color(c_select) else draw_set_color(c_void) draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + option[i] + shop[i][selnuml_shop[i]])) } } else if (selnum_main == 3) { indent = "##" option[0] = "[STORY]: " option[1] = "[HEAL]: " option[2] = "[PROTECT]: " option[3] = "[SPEED]: " option[4] = "[WEAPON]: " option[5] = "[ARMOR]: " option[6] = "[W. MOD]: " option[7] = "[A. MOD]: " option_count = 7 draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + "SELECT ITEM:")) for (i = 0; i <= option_count; i++) { indent += "#" if (selnumh_item == i) draw_set_color(c_select) else draw_set_color(c_void) draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + option[i] + item[i][selnuml_item[i]])) } } else if (selnum_main == 4) { indent = "##" option[0] = "[WEAPON]: " option[1] = "[ARMOR]: " option[2] = "[W. MOD]: " option[3] = "[A. MOD]: " option_count = 3 draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + "SELECT EQUIPMENT:")) for (i = 0; i <= option_count; i++) { indent += "#" if (selnumh_equip == i) draw_set_color(c_select) else draw_set_color(c_void) draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + option[i] + (item[(i + equip_disjoint)][selnuml_equip[i]]))) } } else if (selnum_main == 5) { indent = "##" option[0] = "[LEVEL]: " option[1] = "[GOLD]: " option[2] = "[HP]: " option[3] = "[PP]: " option[4] = "[SP]: " option_count = 4 draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + "SELECT STAT:")) for (i = 0; i <= option_count; i++) { indent += "#" if (selnumh_stat == i) draw_set_color(c_select) else draw_set_color(c_void) draw_text(((__view_get((0 << 0), 0)) + dd_x), ((__view_get((1 << 0), 0)) + dd_y), string_hash_to_newline(indent + option[i] + string(selnuml_stat[i]))) } } } }