if live_call() return global.live_result; if instance_exists(obj_transition_white_debug) { pos = -1 return; } scr_get_input() if global.down_keyp { audio_play_sound(snd_mo_pop, 1, 0) if (pos < 2) pos += 1 else if (pos == 2) pos = 4 else if (pos == 3) pos = 5 } if global.up_keyp { audio_play_sound(snd_mo_pop, 1, 0) if (pos == 1) pos = 0 if (pos == 2 || pos == 3) pos = 1 else if (pos == 4) pos = 2 else if (pos == 5) pos = 3 } if global.right_keyp { audio_play_sound(snd_mo_pop, 1, 0) if (pos == 2) pos = 3 else if (pos == 3) pos = 6 else if (pos == 6) pos = 2 else if (pos == 4) pos = 5 else if (pos == 5) pos = 4 } if global.left_keyp { audio_play_sound(snd_mo_pop, 1, 0) if (pos == 3) pos = 2 else if (pos == 2) pos = 3 else if (pos == 6) pos = 2 else if (pos == 5) pos = 4 else if (pos == 4) pos = 5 } if (pos > 5) page = 2 else page = 1 if keyboard_multicheck_pressed(0) { if (pos == 0) { scr_loadgame() audio_stop_sound(creepymus) } if (pos == 1) { if (current_route == "Pacifist") current_route = "Neutral" else if (current_route == "Neutral") current_route = "Geno" else if (current_route == "Geno") current_route = "Geno Complete" else if (current_route == "Geno Complete") current_route = "Pacifist" } if (pos >= 2) { var trn = instance_create(0, 0, obj_transition_white_debug) trn.new_route = current_route audio_stop_sound(creepymus) audio_play_sound(snd_mo_pop, 1, 0) audio_play_sound(mus_cymbal, 1, 0) switch pos { case 2: trn.new_room = 6 break case 3: trn.new_room = 43 break case 4: trn.new_room = 77 break case 5: trn.new_room = 105 break case 6: trn.new_room = 127 break } return; } }