script_execute(scr_depth, 0, 0, 0, 0, 0); if (global.flag[16] == 1) { instance_destroy(); exit; } if (animate == true) { if (y <= y1) vspeed = 0.2; if (y >= y2) vspeed = -0.2; } if (global.flag[15] == 1 && waiter == 0) { image_alpha = 1; global.cutscene = true; waiter++; } if ((waiter > 0 && waiter < 30) || (waiter >= 32 && waiter < 90)) waiter++; if (waiter == 30) { if (!instance_exists(obj_dialogue)) msg = instance_create(x, y, obj_dialogue); with (msg) { sndfnt = 99; portrait = false; message[0] = "* I declare you an honorary# sentinel of silence."; message[1] = "* I trust you to keep peace# and order hhear."; message[2] = "* I shall go conquer new lands# in the name of quiet."; message[3] = "* This is a very hhigh# honor so keep it# hhush hhush."; } waiter = 31; } if (waiter == 31 && !instance_exists(obj_dialogue)) { vspeed = -3; hspeed = -3; animate = false; audio_play_sound(snd_flapaway, 1, 0); waiter++; } if (waiter == 80) { global.cutscene = false; obj_pl.state = scr_normal_state; global.flag[16] = 1; instance_destroy(); }