starting_point_x = x starting_point_y = 126 draw_position_x = starting_point_x draw_position_y = starting_point_y damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false no_loop_create_clouds = false battle_start = false flee = false image_speed = 0 image_index = 0 sign_modifier = 1 time_max = 40 time_elapsed = round(time_max / 2) time_increase = 1 max_rise = 20 sign_modifier_flee = 1 time_max_flee = 40 time_elapsed_flee = round(time_max_flee / 2) time_increase_flee = 1 wing_speed_default = 0.5 wing_speed_adjuster = 0 max_rise_wing = 0.25