starting_point_x = x starting_point_y = 126 draw_position_x = starting_point_x draw_position_y = starting_point_y damage_disjoint_x = 0 damage_disjoint_y = 0 damage_disjoint_count = 0 no_loop_damage_disjoint_count = false increase_image_alpha = true battle_start = false image_speed = 0 image_index = 0