if (!instance_exists(obj_decibat_body) && !instance_exists(obj_decibat_body_intro)) { instance_destroy(); exit; } if (instance_exists(obj_decibat_body)) { y = obj_decibat_body.y; image_angle = obj_decibat_body.image_angle; } else if (instance_exists(obj_decibat_body_intro)) { y = obj_decibat_body_intro.y; image_alpha = obj_decibat_body_intro.image_alpha; image_angle = obj_decibat_body_intro.image_angle; } if (instance_exists(obj_battle_fade_in_screen)) depth = obj_battle_fade_in_screen.depth - 2; else depth = 1;