if ((!instance_exists(obj_decibat_body)) && (!instance_exists(obj_decibat_body_intro))) { instance_destroy() return; } if instance_exists(obj_decibat_body) { y = obj_decibat_body.y image_angle = obj_decibat_body.image_angle } else if instance_exists(obj_decibat_body_intro) { y = obj_decibat_body_intro.y image_alpha = obj_decibat_body_intro.image_alpha image_angle = obj_decibat_body_intro.image_angle } if instance_exists(obj_battle_fade_in_screen) depth = obj_battle_fade_in_screen.depth - 2 else depth = 1