if (keyboard_multicheck_pressed(0) && scr_interact() == true && waiter == 0 && (!instance_exists(obj_dialogue))) waiter = 1 if (waiter == 1) { scr_text() with (msg) { portrait = false sndfnt = 99 if (global.route == 3) { message[0] = "* (A large rock with a symbol# carved into it.)" other.waiter++ return; } message[0] = "* (There appears to be something# interesting on this rock.)" message[1] = "* (Touch it?)" ch[1] = "Yes" ch[2] = "No" ch_msg = 1 if (outcome == 1 && message_current == 1) { message[2] = "* (It was just some dirt in the# snow.)" message[3] = "* (You wipe off your hand on a# suspicious carving in the rock# face.)" other.waiter++ } else if (outcome == 2 && message_current == 1) { message[2] = "* (It takes considerable# self-discipline, but you ignore# the interesting rock.)" other.waiter++ } } } if (waiter == 2 && (!instance_exists(obj_dialogue))) waiter = 0