var item_slot = global.item_slot[1] if (item_slot == "Hot Dog...?") { audio_play_sound(snd_borfborf, 20, false) if (global.current_hp_self > global.max_hp_self) return; global.current_hp_self += 20 if (global.current_hp_self > global.max_hp_self) global.current_hp_self = global.max_hp_self } message_end = 1 message_current += 1 message_length = string_length(message[message_current]) characters = 0 message_draw = ""