var item_slot = global.item_slot[1] if (item_slot == "Hot Dog...?") { message[0] = "* You eat the " + string(item_slot) message[1] = "#* Your HP was maxed out." } message_current = 0 message_end = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) no_loop = false script_execute(gml_Script_scr_generate_text_counters)