script_execute(gml_Script_scr_battle_core_directory_flavor_text_enemy_2_default_1) message_current = 0 message_end = 0 message_draw = "" increase = global.text_speed characters = 0 hold = 0 message_length = string_length(message[message_current]) script_execute(gml_Script_scr_generate_text_counters)