if (obj_dialogue_box_battle.image_alpha > 0) { script_execute(scr_controls_text); if (key_revert_pressed) { characters = message_length; message_draw = string_copy(message[message_current], 0, characters); } if (characters < message_length) { if (counter == 0) { script_execute(scr_text_increase); script_execute(scr_talking_text); } else { can_talk = false; } } else { can_talk = false; if (key_select_pressed) { if (message_current < message_end) { message_current += 1; message_length = string_length(message[message_current]); characters = 0; message_draw = ""; } else if (moveable == true) { var game_mode = global.game_mode; if (game_mode == "customs") { instance_create(0, 0, obj_battle_fade_out_screen); moveable = false; } else if (game_mode == "yellow") { var world_current = scr_determine_world_value_yellow(); var enemy_dead_count = global.enemy_dead + global.enemy_dead_2 + global.enemy_dead_3; var geno_count = global.kill_number[world_current] - enemy_dead_count; if (geno_count <= 0 && world_current == 1) { instance_create(323, 178, obj_flowey_genocide_yellow); instance_destroy(); } else { instance_create(0, 0, obj_battle_fade_out_screen); moveable = false; } } } } } script_execute(scr_text_counter); }