global.player_exp += global.enemy_exp; global.player_gold += global.enemy_gold; if (global.game_mode == "customs") { message[0] = "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."; } else if (global.game_mode == "yellow") { if (global.battle_enemy_name == "decibat") message[0] = "* Sweet silence...#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."; else message[0] = "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."; } if (global.player_exp >= global.player_exp_next[global.player_level]) { for (var i = global.player_level; i <= 20; i += 1) { if (global.player_exp >= global.player_exp_next[i]) { global.player_level = i + 1; global.max_hp_self = global.player_hp_next[i + 1]; global.player_attack = global.player_attack_next[i + 1]; global.player_defense = global.player_defense_next[i + 1]; } else { break; } } audio_play_sound(snd_love_increased, 20, 0); message[0] = message[0] + "#* Your LOVE increased."; } message_current = 0; message_end = 0; message_draw = ""; increase = global.text_speed; characters = 0; hold = 0; message_length = string_length(message[message_current]); can_check_display_text = false; display_text = false; alarm[0] = 1; moveable = true; script_execute(scr_generate_text_counters);