if (window == 0) { if (keyboard_multicheck_pressed(0) && scr_interact()) window = 1 } if (window == 1) { scr_text() with (msg) { message[0] = "* (Pick up the Dimensional# Satchel?)" ch_msg = 0 ch[1] = "Yes" ch[2] = "No" if (outcome == 1) { message[1] = "* (You got the Dimensional# Satchel!)" global.player_has_satchel = true audio_play_sound(snd_success, 1, 0) instance_destroy(other) } if (outcome == 2) { global.dialogue_open = false other.window = 0 } } }