if (y > y_end) { if (sprite_index != spr_dunes_10_pebbles_fall) { sprite_index = spr_dunes_10_pebbles_fall; image_index = 0; vspeed = 0; } else if (on_animation_end()) { image_index = image_number - 1; image_speed = 0; if (!alarm[0]) alarm[0] = 10; } exit; } vspeed += 0.1;