if (instance_number(obj_dunes_18_dynamic_music) > 1) { instance_destroy() return; } if instance_exists(obj_audio_fade_helper) instance_destroy(obj_audio_fade_helper) var dynamic_mus = audio_play_sound(mus_dunes_cave_outdoors, 1, 1) var dynamic_mus_pos = audio_sound_get_track_position(obj_radio.current_song) audio_sound_set_track_position(dynamic_mus, dynamic_mus_pos) audio_sound_gain(dynamic_mus, 0, 0) audio_sound_gain(dynamic_mus, 1, 300) music_in_battle = false