scene = 0; cutscene_timer = 0; cutscene_music = 0; if (global.geno_complete[3]) { global.dunes_flag[26] = 2; instance_destroy(); exit; } if (global.dunes_flag[26] >= 2) { instance_destroy(); exit; } if (global.dunes_flag[26] == 1) { scene = 24; instance_create(2100, 245, obj_dunes_26_bailador); obj_dunes_26_bailador.action_sprite = false; obj_dunes_26_bailador.npc_direction = "left"; instance_create(2100, 40, obj_dunes_26_spotlight); obj_pl.x = 2000; obj_pl.y = 245; obj_pl.direction = 0; }