scene = 0 cutscene_timer = 0 cutscene_music = 0 if global.geno_complete[3] { global.dunes_flag[26] = 2 instance_destroy() return; } if (global.dunes_flag[26] >= 2) { instance_destroy() return; } if (global.dunes_flag[26] == 1) { scene = 24 instance_create(2100, 245, obj_dunes_26_bailador) obj_dunes_26_bailador.action_sprite = false obj_dunes_26_bailador.npc_direction = "left" instance_create(2100, 40, obj_dunes_26_spotlight) obj_pl.x = 2000 obj_pl.y = 245 obj_pl.direction = 0 }