event_inherited(); if (interact) { scr_text(); is_talking = 1; switch (npc_flag) { case 0: with (msg) { portrait = false; sndfnt = 99; message[0] = "* I would sell you something,# but I'm on strike. The owner# needs to better themself."; message[1] = "* That's me. I'm the owner."; } npc_flag = 1; break; case 1: with (msg) { portrait = false; sndfnt = 99; message[0] = "* Run along now. I don't see# myself improving anytime soon."; } break; } }