event_inherited() if interact { scr_text() is_talking = 1 switch npc_flag { case 0: with (msg) { portrait = false sndfnt = 99 message[0] = "* I would sell you something,# but I'm on strike. The owner# needs to better themself." message[1] = "* That's me. I'm the owner." } npc_flag = 1 break case 1: with (msg) { portrait = false sndfnt = 99 message[0] = "* Run along now. I don't see# myself improving anytime soon." } break } }